a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.It featured other AI cars to race against, crashes caused by collisions with other vehicles and roadside signs, and introduced a qualifying lap concept where the player needs to complete a time trial before they can compete in Grand Prix races.This is the first sim in which drafting/slip streaming was possible.Papyrus followed up Indy 500 with Indy Car Racing in 1993 and F1GP was surpassed in all areas. The first variant of Papyrus' NASCAR series was launched in 1994.With the development of online racing capability, the ability to drive against human opponents as opposed to computer AI is the closest many will come to driving real cars on a real track.Even those who race in real-world competition use simulations for practice or for entertainment.It also featured a day-night cycle, accurately simulated courses approved by the Automobile Club de l'Ouest, and force feedback to simulate road vibration in the form of a vibrating steering wheel that reacts to the driver's acceleration and off-road bumps.The first racing game with simulation pretensions on a home system is believed to have been Chequered Flag, released by Psion on the 8-bit ZX Spectrum in 1983. REVS was a Formula 3 sim that delivered a semi-realistic driving experience by Geoff Crammond that ran on the Commodore 64 and BBC.
Consoles saw the release of Human Entertainment's Fastest 1 for the Sega Mega Drive/Genesis in 1991.
In general, sim racing applications, such as r Factor, Grand Prix Legends, Race 07, F1 Challenge '99-'02, Assetto Corsa, r Factor 2, GTR 2 and i Racing are less popular than arcade-style games, mainly because much more skill and practice is required to master them.
However, sims such as 'NASCAR Racing 2003 Season and Richard Burns Rally have achieved worldwide fame.
Also, because of the demands on the computer system, race sims require faster computers to run effectively, as well as a somewhat costly steering wheel and pedals for the throttle and brakes.
Most arcade-style driving games can be played with a simple joystick controller or even a mouse and keyboard.
It was considered the most realistic Formula 1 racing simulation up until that time.